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		<title>Digital Shoreditch Talk &#8211; After the Like and After the Spike</title>
		<link>http://storythings.com/2013/05/24/digital-shoreditch-talk-after-the-like-and-after-the-spike/</link>
		<comments>http://storythings.com/2013/05/24/digital-shoreditch-talk-after-the-like-and-after-the-spike/#comments</comments>
		<pubDate>Fri, 24 May 2013 15:00:24 +0000</pubDate>
		<dc:creator>mattlocke</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[talking]]></category>

		<guid isPermaLink="false">http://storythings.com/?p=731</guid>
		<description><![CDATA[These notes are from a talk by Storythings&#8217; Matt Locke at the Digital Shoreditch conference today. Thanks to Helen Bagnall from The Salon for the invitation to talk, and to Ogilvy Change for sponsoring the day Before starting Storythings, I worked for just over a decade in broadcasting, at the BBC and C4. As a [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=storythings.com&#038;blog=21411176&#038;post=731&#038;subd=storythings&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><em>These notes are from a talk by Storythings&#8217; Matt Locke at the <a title="Matt Locke at Digital Shoreditch" href="http://lanyrd.com/2013/digital-shoreditch-festival/scgkwb/" target="_blank">Digital Shoreditch</a> conference today. Thanks to<a title="Helen Bagnall" href="http://www.salon-london.com/content/Helen_Bagnall/" target="_blank"> Helen Bagnall</a> from The Salon for the invitation to talk, and to <a title="Ogilvy Change" href="http://www.ogilvychange.com/" target="_blank">Ogilvy Change</a> for sponsoring the day</em></p>
<p>Before starting Storythings, I worked for just over a decade in broadcasting, at the BBC and C4. As a digital person in a TV world, I learnt a lot about how to tell stories, and learnt, to my surprise, how little people in broadcast really understood about their audiences. In fact, many of us &#8216;digital&#8217; people used to talk about &#8216;the former audience&#8217; to emphasise how audience behaviour had changed, and to mock how much broadcasters had treated audiences as passive receivers for their content.</p>
<p>It wasn&#8217;t until I left broadcasting that I realised how complex and controversial the words &#8216;story&#8217; and &#8216;audience&#8217; really were. I called my company &#8216;Storythings&#8217; for two reasons &#8211; one was because I&#8217;d been running a conference called <a title="The Story conference" href="http://thestory.org.uk/" target="_blank">The Story</a> for a few years that was pretty much the genesis of the company, and the second was because I was more interested in stories than I was in technology. I&#8217;m fascinated by how we tell stories now, and the new relationships we can have with audiences across all sorts of interesting contexts and platforms.</p>
<p>But when I started talking to clients, I was surprised by how those two words &#8211; Story and Audience &#8211; meant completely different things to different people. Stories seemed to be the hot new idea in marketing, and every brand wanted to know how to tell their story, or to hear their customers&#8217; stories. Transmedia gurus were trying to convince us that stories were many-tentacled hydras, performing complexly choreographed dances to lure fans into their narratives.</p>
<p>But no-one outside of broadcasting really used the word &#8216;audience&#8217;. There were customers, fans, users, subscribers, followers, networks, communities and participants. Audiences were points in a cloud of big data, or a constantly updated <a title="Chartbeat audience measurement software" href="https://chartbeat.com/" target="_blank">Chartbeat</a> report. Audiences were presented as infographics, or studied as psychological experiments.</p>
<p>So I started to <a title="A History of Attention on test.org.uk" href="http://test.org.uk/category/a-history-of-attention/" target="_blank">research the history of how we&#8217;ve talked about stories and audiences</a> over the last few hundred years, and its made me love the word <em>audience</em> again, and to really focus on understanding audience behaviour. There is an assumed contract, almost an etiquette, between storytellers and their audiences. Audiences are not passive &#8211; they make choices about what stories they want to listen to, turn up to listen (which is not a passive act), and fold the emotional impact of good stories back into their lives. Many years ago, audiences were as noisy as Twitter is now, and the call and response between the stage and the crowd was an integral part of the show. It&#8217;s only been in the last few 50 years or so that audiences have been quiet. So quiet, that they became almost invisible to the people telling the stories.</p>
<p>In fact, the last 50-60 years have been a blip &#8211; a time in which the relationship between storytellers and audiences was effectively broken. We&#8217;re coming to the end of that blip now, and we&#8217;re seeing a transition as interesting and profound as the beginning of the 20th century, when storytelling moved from the live performance circuits of music hall and variety to the new mass mediums of cinema and broadcasting.</p>
<p>When transitions like this occur, the driving force is human behaviour &#8211; the patterns of audiences&#8217; attention change as technology creates new ways to tell stories to audiences, and new business models develop around these new patterns of attention. In the early twentieth century, the balance of power in the entertainment industry shifted from the variety bosses who controlled the distribution of performers around national theatre circuits, to the new entrepreneurs of cinema and later, broadcasting. Very few businesses and moguls managed to make the transition as the patterns of attention changed.</p>
<p>But in the middle of these transitions, there&#8217;s often a pattern of attention which dominates &#8211; one which bridges the gap between the old patterns of attention and the new. In cinema and radio, early formats borrowed their shape, duration and structure from music hall, and it took many decades for mass media to find forms more suited to their specific qualities.</p>
<p>Right now, we&#8217;re seeing a similar pattern dominate the transition from broadcast to digital, and its best described as &#8220;The Spike and The Like&#8217;.</p>
<p>The &#8216;Spike&#8217; is a huge rush of simultaneous attention, that giant uptick you see when you manage to choreograph many different sources of attention to look at your story at pretty much exactly the same time. Its a throwback to the simultaneous attention patterns of broadcast television, and in fact, broadcasters are realising how digital, and particularly <a title="Twitter amplifying TV advertising on The Verge" href="http://www.theverge.com/2013/5/23/4358730/twitter-advertising-tv-brands-amplify" target="_blank">social, media is amplifying this pattern of simultaneous attention</a>.</p>
<p>In my last few years at Channel 4, I saw a trend of &#8216;live&#8217; versions of formats that previously were never live &#8211; like <a title="The Million Pound Drop on Channel 4" href="http://www.channel4.com/programmes/the-million-pound-drop-live" target="_blank">The Million Pound Drop</a> game show. This is because broadcasters get lots more money for advertising around live, scheduled viewing than they do for on-demand viewing, so they&#8217;re developing formats that make it hard to watch the show outside of the live broadcast (there are exceptions for certain genres -we&#8217;ll come back to this later). Looking at <a title="Broadcast Magazine's Greenlight commissioning index" href="http://greenlight.broadcastnow.co.uk/" target="_blank">Broadcast Magazine&#8217;s Greenlight</a> commissioning index this morning, there were 71 shows with &#8216;Live&#8217; in their title, from &#8216;Lambing Live&#8217; and &#8216;Bedtime Live&#8217; to &#8216;Paranormal Investigations Live&#8217; and &#8216;Deathwish: Live&#8217;. The spike also reflects the traditional 30-sec ad campaign launch that was reliant on this scheduled broadcast attention.</p>
<p>The &#8216;Like&#8217; is also an artefact of an earlier era.<a title="A History of like on The New Inquiry" href="http://thenewinquiry.com/essays/a-history-of-like/" target="_blank"> &#8216;Likeability&#8217; has been a metric used in advertising for decades</a>, from the USA Today Superbowl ad ratings to<a title="The Worm marketing measurement device on Wikipedia" href="http://en.wikipedia.org/wiki/Worm_(marketing)" target="_blank"> &#8216;The Worm&#8217;</a> &#8211; a live audience rating device first used in the Australian presidential elections in 1993. It&#8217;s an abstraction &#8211; a single measure for a complex range of behaviours and emotions, and its become incresaingly irrelevant through overuse in our current Facebook Era.</p>
<p>So if the Spike and the Like are the bridge between traditional broadcast patterns and measurement, what will come after them? What new audience behaviours are emerging, and how will we measure them?</p>
<p>Audience behaviours have always been complex, it&#8217;s the tools we&#8217;ve used to measure them that have been crude. We&#8217;re now moving out of the era of &#8216;One Big Number&#8217; into a dizzying range of ways to tell stories and see the reaction from our audiences.</p>
<p>Here&#8217;s four emerging patterns that I think are worth looking at when planning a story. All of them are here now, in various stages of adoption in different communities. There are weaker signals for other emerging patterns of attention, but these ones feel like they&#8217;re going to be important over the next few decades, and will allow all sorts of interesting stories, products and business models to develop around them.</p>
<p><strong>The Binge</strong> is probably the strongest pattern of them all. Its <a title="Article on 'binge-viewing' on The Morning News" href="http://www.themorningnews.org/article/from-here-you-can-see-everything" target="_blank">been emerging over about 5-6 years</a>, since the emergence of box-sets and PVRs. Its pretty much restricted to two genres of story &#8211; comedy and drama &#8211; and as such it was the first sign that the broadcast industry was as likely to fracture around genres and attention patterns as it was around business models and technology. We first started noticing bingeing behaviour around cult dramas like Skins and Misfits at C4 about 5/6 years ago, with over 50% of the audience watching outside of scheduled broadcasts.</p>
<p>It raises really interesting problems for broadcasters trying to sell premium ad space in peak schedules, but if you are less reliant on display advertising &#8211; if you have a subscription model like Netflix, for example &#8211; you are in a perfect position to build services and commission stories based on this new pattern of attention. The makers of House of Cards for Netflix said they approached the storytelling as a 13-hour movie, not as 13 hour-long episodes, so there is less reliance on traditional end-of-episode cliff-hangers to keep audiences thinking about the story until next week&#8217;s episode.</p>
<p>Mitch Hurwitz, creator of the comedy Arrested Development, <a title="Mitch Hurwitz on creating Arrested Development for Netflix on Vulture.com" href="http://www.vulture.com/2013/05/mitch-hurwitz-dont-binge-watch-arrested-development.html" target="_blank">has gone even further</a>, and written the 15 new episodes commissioned by Netflix as the same moment in time, seen from a different perspective each episode. He originally suggested that audiences could dive in and view them in any order, but now suggests that certain jokes wouldn&#8217;t &#8216;pay off&#8217; unless you view them in the order they were created. This is just the beginning of the kinds of experimentation we&#8217;ll see as online platforms commission stories designed around bingeing behaviours.</p>
<p>The second new pattern of attention is <strong>The Pledge</strong>, a spectrum of activity ranging from celebrity-led <a title="Zach Braff's Kickstarter campaign for Wish I Was Here" href="http://www.kickstarter.com/projects/1869987317/wish-i-was-here-1" target="_blank">Kickstarter campaigns like Zach Braff&#8217;s follow-up to Garden State</a>, through broadcast campaigns by TV personalities like <a title="Fish Fight Campaign" href="http://www.fishfight.net/" target="_blank">Hugh Fearnley Whittingstall</a> or <a title="Jamie Oliver's Ministry of Food" href="http://www.jamieoliver.com/jamies-ministry-of-food/" target="_blank">Jamie Oliver</a>, down to individual sponsorship for marathons and fun runs. Campaigns are an interesting structure for story-telling, as they have a specific goal, and are usually time-bound. What&#8217;s changed recently is the use of campaigns, not for a specific political or social goal, but as a way for storytellers to build a relationship with the audience before the production of the story itself.</p>
<p>This is fascinating, as it flips the traditional power relationship in commissioning. Making and distributing stories is a risky business, with nobody really knowing what stories will find an audience, or how they will be received when they do. So up until now, someone has had to make an investment in time and money before knowing what the potential audience response would be. This has led to hedging strategies, from consolidating production and distribution into huge global companies, to specific tactics to &#8216;game&#8217; the metrics of attention and increase your chances of success (eg <a title="Payola on Wikipedia" href="http://en.wikipedia.org/wiki/Payola" target="_blank">Payola</a> or <a title="The Claque on Wikipedia" href="http://en.wikipedia.org/wiki/Claque" target="_blank">the 19th century Claque</a>).Kickstarter and similar sites create another way to hedge risk &#8211; to build a relationship and commitment from your audience in advance of production.</p>
<p>As well as hedging risk, this also has a really interesting side-effect. Building an audience of patrons before production means that you now have a commitment to an audience, and the need to talk to the audience during the process of production. The structure of rewards, updates to the pledgers and providing access to production as it happens is as much a part of the story &#8211; and the contract with the audience &#8211; as the story itself. This is a fascinating problem for people running campaign-structured stories &#8211; what do you do with your audience once you&#8217;ve achieved your goal? Even President Obama&#8217;s first election campaign &#8211; held up as a ground-breaking online campaign structure &#8211; faltered when they couldn&#8217;t translate the passion of the campaign to other, post-goal stories.</p>
<p>I think we&#8217;re only just beginning to see the effect this will have on storytelling &#8211; pledging is not just an alternative route to funding, its a completely different approach to storytelling with your audience, with as many risks and opportunities as traditional production and distribution.</p>
<p>The third pattern is <strong>The Long Live Event</strong>. This appears at first glance to be yet another manifestation of &#8216;The Spike&#8217;, but it&#8217;s more interesting than that. Long Live Events have two patterns &#8211; an ambient story that unfolds over long periods of time, and intermittent spikes, often developing randomly, that cause audiences to &#8216;flock&#8217; to the story. The ambient story normally has a bounding format or direction, but within this format, individual stories can emerge, develop, and subside at will.</p>
<p><a title="Big Brother on Channel 4" href="http://www.channel4.com/programmes/big-brother" target="_blank">Big Brother</a> was the first story that developed in this way, with live streams augmented by nightly &#8216;catchup&#8217; programmes. More recently, The Olympics was a perfect example of a Long Live Event, and Channel 4 has been using the structure in some very innovative factual projects, including <a title="Hippo, Nature's Wild Feast on Channel 4" href="http://www.channel4.com/programmes/hippo-natures-wild-feast" target="_blank">Hippo: Nature&#8217;s Wild Feast</a>, <a title="Foxes Live on Channel 4" href="http://foxes.channel4.com/" target="_blank">Foxes Live</a> and <a title="Easter Eggs Live on Channel 4" href="http://eggs.channel4.com/" target="_blank">Easter Eggs Live</a>.</p>
<p>Long Live Events are a pattern of attention that is much better suited to digital, as its easier to produce and distribute many streams of ambient content, and its easier to respond quicker to audiences &#8216;flocking&#8217; to intermittent spikes.</p>
<p>There is a friction in Long Live Events which is a real challenge for broadcasters &#8211; the friction between the organic pace of a real-life story, and the stricter demands of a broadcast format. Factual programming has dealt with this in many ways in the last 50 years, from the periodic documentaries of <a title="Michael Apted's Up Series on Wikipedia" href="http://en.wikipedia.org/wiki/Up_Series" target="_blank">Michael Apted&#8217;s Up series</a>, through the &#8216;<a title="Robert Thirkell's CONFLICT seminar" href="http://www.robertthirkell.com/The%20C.o.n.f.l.i.c.t%20Seminar.html" target="_blank">conflict</a>&#8216; genre pioneered by <a title="Faking It on Channel 4" href="http://www.channel4.com/programmes/faking-it" target="_blank">Faking It</a> &amp; <a title="Wife Swap on Channel 4" href="http://www.channel4.com/programmes/wife-swap" target="_blank">Wife Swap</a> to the current &#8216;constructed reality&#8217; shows like <a title="The Only Way Is Essex on ITV" href="http://www.itv.com/essex/" target="_blank">The Only Way Is Essex</a>. Each of these formats has tried to solve the same problem &#8211; how to make sure unpredictable real life stories deliver the right &#8216;story beats&#8217; &#8211;  the cliff-hangers and resolutions expected for scheduled broadcast television formats. Their tactics range from extremely long production cycles (the Up Series) to deliberate manipulation of events to create drama (constructed reality).</p>
<p>Long Live Events are a different take on this problem of how to cover long stories. The new behaviours of following and streaming content means that audiences can now dip in and out of long stories over days, weeks or months, and are more likely to be alerted to developing story points by others in their social streams flocking to the story. We&#8217;re only just beginning to understand how to tell Long Live Event stories in this way, but its something that Google seem to be pushing for as they try and understand the story-telling potential of Youtube combined with Google+ Hangouts.</p>
<p>The last pattern is <strong>The Report</strong>. This is a pattern that reveals a story over time based on events and data that is unique to each member of the audience. It&#8217;s best illustrated by data-monitoring services like the <a title="Nike+ Fuel Band" href="http://www.nike.com/fuelband" target="_blank">Nike+ Fuel Band</a>, and mobile apps like <a title="RunKeeper" href="http://runkeeper.com/" target="_blank">Run Keeper</a>, but it has huge potential for other kinds of storytelling. The Report is a story that starts from a germ of data or other contribution from the audience, and then plays out over time as regular updates, or alerts as key points are reached.</p>
<p>The Report is a pattern that will become more and more important as we leave longer and longer trails on the public web. Services like <a title="Timehop" href="http://timehop.com/" target="_blank">Timehop</a> and<a title="Ohlife" href="http://ohlife.com/" target="_blank"> OhLife</a> use report formats to tell the story of your past online, and most social media services are now using emailed reports of your friends&#8217; activities to try and lure you back to their services.</p>
<p>We used this structure for <a title="PepysRd.com - an online story by John Lanchester and Storythings" href="http://www.pepysrd.com/" target="_blank">Pepysrd.com</a>, a 10-day online storytelling project for Faber &amp; Faber around John Lanchester&#8217;s book Capital. Using audiences&#8217; date and place of birth, we told them the story of their lives over the next ten years, using data from public sources across the web combined with new stories written by John Lanchester.</p>
<p>As we have more and more services set up to monitor and track data about us across digital networks, there is a huge need to create compelling narrative formats for their reports. These will be as playful and rich as traditional story-telling formats &#8211; for example, Tom Coates from San Francisco-based <a title="Product Club SF" href="http://productclubsf.com/" target="_blank">Product Club</a> has created a <a title="House of Coates on Twitter" href="https://twitter.com/houseofcoates" target="_blank">twitter feed for his house</a>, and someone else has created <a title="Haunted House of Coates on Twitter" href="https://twitter.com/hauntedcoates" target="_blank">Haunted House of Coates</a>, an uncanny replica of the stories Coates&#8217; devices are telling about his house and activities.</p>
<p>All these patterns are signs that we&#8217;re in the transition from one era of storytelling to another. As in the early part of the twentieth century, this transition will be driven by changes in audience behaviour as much as technology and business models. These new patterns are asking us, as storytellers, to face new questions &#8211; how will bingeing change the way we structure stories? How does Pledging change our attitude to risk and the involvement of audiences in our stories? How do Long Live Events change the relationship between organic stories and the formats we use to tell them? And how can we use Reports to help our audiences tell <em>their</em> stories?</p>
<p>This is why we need to focus on stories and audiences again. The last 50-60 years of mass media reduced the feedback loop between storytellers and audiences to a quiet signal, represented mainly by one big number. The early era of digital has adopted some of these old patterns, and focused mainly on the Spike and the Like, but we&#8217;re moving away from that now, and seeing the emergence of interesting new patterns that are based on more complex relationships between the audience and the storyteller.</p>
<p>We&#8217;re still only in the beginning, and the next couple of decades will see content industries rise and fall based on their ability to adapt and build businesses around these new patterns. There&#8217;s never been a better time to tell stories, and never a better time to be in the audience.</p>
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		<title>Notes from my Shoreditch House talk</title>
		<link>http://storythings.com/2013/05/16/notes-from-my-shoreditch-house-talk/</link>
		<comments>http://storythings.com/2013/05/16/notes-from-my-shoreditch-house-talk/#comments</comments>
		<pubDate>Thu, 16 May 2013 09:15:31 +0000</pubDate>
		<dc:creator>hughgarry</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://storythings.com/?p=720</guid>
		<description><![CDATA[Last week was the third in a series of lectures I&#8217;m doing at Shoreditch House on where ideas come from. The session was based around what happens inside the brain and what happens outside the brain to produce moments of insight. As usual the questions and conversations that took place after were really interesting. So [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=storythings.com&#038;blog=21411176&#038;post=720&#038;subd=storythings&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Last week was the third in a series of lectures I&#8217;m doing at Shoreditch House on where ideas come from. The session was based around what happens inside the brain and what happens outside the brain to produce moments of insight. As usual the questions and conversations that took place after were really interesting.</p>
<p>So I thought it might be an idea to start &#8216;showing my working out&#8217;. Author, journalist and top tech braodcaster Aleks Krotoski is brilliant at <a href="http://untanglingtheweb.tumblr.com/" target="_self">publishing her thinking and research</a> as works. <a href="http://hughgarry.typepad.com/hugh_garry/creativity/" target="_self">I&#8217;ve blogged a lot about creativity</a> over the years but not been great at giving more background. So here are a few articles that might shed more light on the many issues I talked about last night.</p>
<p>A good place to start is <a href="http://rooreynolds.com/2012/09/13/some-of-my-collections-2012/" target="_self">Roo Reynolds Collections</a>. Roo is a former BBC colleague currently working at GDS (that just won design of the year). I invited him to talk at the first event because most collectors I know are really creative people. This is because collecting excercises your creative muscle. It powers your curiosity, imagination and appreciation. It teaches you about aesthsetics, sharpens your powers of observation, helps you understand patterns and recognise what is missing.</p>
<p>We build narratives around our collections as well as human connections. We strive for perfection with our collections and in doing so achieve <a href="http://www.ted.com/talks/mihaly_csikszentmihalyi_on_flow.html" target="_self">Flow</a>. We experiment and tinker with our collections and most importantly everything we do with them forms a pool of inspiration for future projects.</p>
<p>The second session was on <a href="http://www.brainpickings.org/index.php/2011/08/01/networked-knowledge-combinatorial-creativity/" target="_self">combinatorial creativity</a>. For years at the BBC I would hear people in creative sessions talking about how wrong it was to &#8216;steal&#8217; other people&#8217;s ideas. My answer was always &#8220;It&#8217;s not where you take things from &#8211; it&#8217;s where you take them to&#8221;. I stole that line from Jim Jarmusch.</p>
<p>Faris Yakob talks alot about this on &#8220;<a href="http://farisyakob.typepad.com/blog/" target="_self">Talent Imitates, Genius Steals</a>&#8220;, which is a reworking of the Picasso quote &#8220;Good artists copy, great artists steal&#8221;, a slightly different version of TS Elliot&#8217;s &#8220;Immature poets copy, mature poets steal&#8221;, a twist on Wilde&#8217;s &#8220;Talent borrows, genius steals&#8221;. All of which are stolen from the Bible&#8217;s &#8220;What has been will be again, what has been done will be done again; there is nothing new under the sun&#8221;. Try reading the brilliant <a href="http://austinkleon.com/2011/03/30/how-to-steal-like-an-artist-and-9-other-things-nobody-told-me/" target="_self">Steal Like An Artist</a> by Austin Kleon, watch Kirby Ferguson&#8217;s amazing series <a href="http://everythingisaremix.info/" target="_self">Everything is a Remix</a> and take comfort from the fact that one of our generation&#8217;s greatest film directors has <a href="http://vimeo.com/19469447" target="_self">stolen from every movie ever made</a>.</p>
<p>In last week&#8217;s session I talked about focusing on creativity for the individual rather than the organisation. Yes, I run workshops and help organisations get the best out of their employees, but personally I think it&#8217;s better for organisations to help every member of staff to develop their own creative abilities. If you do this people will think creatively every waking moment rather than saving it for a 1 hour brainstorm. It&#8217;s a great investment inspired by, believe it or not, Pret A Manger <a href="http://www.telegraph.co.uk/foodanddrink/9129410/Smiley-culture-Pret-A-Mangers-secret-ingredients.html" target="_self">only hiring happy people</a> - happiness it the hard bit, teaching them to make sandwiches is the easy bit. So for more on what happens inside your head you might want to watch this excellent BBC Horizon film on the <a href="http://www.youtube.com/watch?v=C2L0t-EN2Yo" target="_self">brain and creativity</a>. John Cleese does a brilliant talk on creativity and why <a href="http://www.openculture.com/2010/09/john_cleese_on_the_origin_of_creativity.html" target="_self">allowing the mind to wonder</a> is so important. Despite being criticised for making up a Dylan Quote <a href="http://www.fastcocreate.com/1680338/warm-showers-friction-and-failure-jonah-lehrer-on-the-keys-to-creativity" target="_self">Jonah Lehrer</a> is still a great writer on the subject. Try not to let the <a href="http://www.nytimes.com/2012/08/03/opinion/freewheelin-bob-dylan-jonah-lehrer-and-the-truth.html?pagewanted=all&amp;_r=0" target="_self">negativity surrounding</a> him cloud the fact that <a href="http://www.amazon.co.uk/Imagine-Creativity-Works-Jonah-Lehrer/dp/0547386079" target="_self">Imagine</a> is still <a target="_self">a great read</a>.</p>
<p>If you are interested in why coffee shops are important to the creative process and their role in the <a href="http://www.cityofsound.com/blog/2003/11/mlearned_collea.html" target="_self">Enlightenment</a> then you must read <a href="http://www.amazon.co.uk/Great-Good-Place-Bookstores-Community/dp/1569246815" target="_self">The Great Good Place</a> by Ray Oldenburg, which Steven Johnson refers to in his brilliant book <a href="http://www.amazon.co.uk/s/ref=nb_sb_ss_i_0_16?url=search-alias%3Dstripbooks&amp;field-keywords=steven%20johnson%20where%20good%20ideas%20come%20from&amp;sprefix=steven+johnson+w%2Cstripbooks%2C170&amp;rh=i%3Astripbooks%2Ck%3Asteven%20johnson%20where%20good%20ideas%20come%20from" target="_self">Where Good Ideas Come From</a>. On the importance of making connections <a href="http://www.amazon.co.uk/Steve-Jobs-Exclusive-Walter-Isaacson/dp/1408703742/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1368022456&amp;sr=1-1&amp;keywords=steve+jobs+biography" target="_self">Steve Jobs</a> knew that when people run into each other, when they make eye contact, things happen. And so he designed his buildings to ensure these connections became part of regular daily proceedures such as <a href="http://commercialtenantresource.com/2012/01/02/steve-jobs-and-workplace-design/" target="_self">going to the toilet</a>. Richard Florida talks a lot about why you should build out and not up to <a href="http://www.npr.org/2012/07/31/157664837/want-to-make-a-creative-city-build-out-not-up" target="_self">build creative cities</a> and if you want to understand how the creative face of Manchester changed as a result of simple serendipity then you must watch <a href="http://www.youtube.com/watch?v=A1Qz2x94q6A" target="_self">24 Hour Party People</a>.</p>
<p>I also talked about the importance just having cups of tea with people. So, if you fancy a brew find me on <a href="https://twitter.com/huey" target="_self">Twitter</a>. I&#8217;m also happy to talk to organisations about workshops, away days and how to get the best out of moments set aside for generating ideas.</p>
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		<title>The Beginning, The Middle and The End</title>
		<link>http://storythings.com/2013/05/01/the-beginning-the-middle-and-the-end/</link>
		<comments>http://storythings.com/2013/05/01/the-beginning-the-middle-and-the-end/#comments</comments>
		<pubDate>Wed, 01 May 2013 10:16:15 +0000</pubDate>
		<dc:creator>hughgarry</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://storythings.com/?p=707</guid>
		<description><![CDATA[On May 30th we kick off the first of a series of events called The Beginning, The Middle and The End. We&#8217;ve long been fascinated with how people tell stories on different platforms, an in particular what it feels like to be running a project and talking to the audience whilst a project is live. [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=storythings.com&#038;blog=21411176&#038;post=707&#038;subd=storythings&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_710" class="wp-caption aligncenter" style="width: 510px"><a href="http://russelldavies.typepad.com/planning/2013/04/the-unit-of-delivery.html"><img class="size-full wp-image-710" alt="Simpler, Clearer, Faster by Russell Davies " src="http://storythings.files.wordpress.com/2013/05/6822606177_b703515ed7.jpg?w=560"   /></a><p class="wp-caption-text">Simpler, Clearer, Faster by Russell Davies</p></div>
<p>On May 30th we kick off the first of a series of events called <a title="The Beginning, The Middle and The End on Eventbrite" href="http://www.eventbrite.com/event/6525137863/" target="_blank">The Beginning, The Middle and The End</a>.</p>
<p>We&#8217;ve long been fascinated with how people tell stories on different platforms, an in particular what it feels like to be running a project and talking to the audience whilst a project is live.</p>
<p>We&#8217;re particularly fascinated by what we learn in different stages of a project &#8211; what works when you&#8217;re starting a project and trying to build a team and an audience? What does it feel like to be in the middle of a project, dealing with issues that you couldn&#8217;t have predicted at the start? And how on earth do you elegantly end projects and bring them to a satisfying resolution?</p>
<p>The Beginning, The Middle and The End is an opportunity to hear war stories, tips and design patterns from some of the most creative and innovative projects around. It will have a simple format &#8211; one speaker talking about how they started a project, one reflecting on what it feels like to be in the middle of a project, and one talking about something they&#8217;ve just finished. Each talk will last about 20mins, and there will be beer.</p>
<p><strong>Beginning</strong>: Alex Fleetwood from <a title="Hide And Seek" href="http://hideandseek.net/" target="_blank">Hide and Seek</a> talks about being at the beginning of the excellent <a title="Tiny Games on Kickstarter" href="http://www.kickstarter.com/projects/1755218595/tiny-games-hundreds-of-real-world-games-inside-you" target="_blank">Tiny Games</a> project.</p>
<p><strong>Middle</strong>: <a title="Russell Davies on GDS" href="http://russelldavies.typepad.com/planning/2013/04/the-unit-of-delivery.html" target="_blank">Russell Davies</a> talks about what life&#8217;s like at <a title="Government Digital Service" href="http://digital.cabinetoffice.gov.uk/" target="_blank">GDS</a> which is in the middle of rethinking how the public engage with the Government via its digital services.</p>
<p><strong>End</strong>:<a title="Nigel Smith on The Archers" href="http://www.bbc.co.uk/blogs/thearchers/authors/Nigel_Smith" target="_blank"> Nigel Smith</a>, Digital Editor at Radio 4, talks about the difficulty of closing The Archers messageboards earlier this year.</p>
<p>Join us from 6.30 at our office at<a title="17 Hanbury St on Google Maps" href="http://goo.gl/maps/Uf5ml" target="_blank"> 17 Hanbury Street</a>. Tickets are £10 and limited to just 40 &#8211; <a title="The Beginning, The Middle &amp; The End on Eventbrite" href="http://www.eventbrite.com/event/6525137863" target="_blank">you can buy them now on Eventbrite</a>. The ticket price will cover the costs (drinks for everyone attending/sound system) with the rest split between charities chosen by the speakers.</p>
<p>Do join us&#8230;</p>
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			<media:title type="html">Simpler, Clearer, Faster by Russell Davies </media:title>
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		<title>Storythings Newsletter #9: Applause, Recommendations and Breakthrough Technology</title>
		<link>http://storythings.com/2013/04/29/storythings-newsletter-9-applause-recommendations-and-breakthrough-technology/</link>
		<comments>http://storythings.com/2013/04/29/storythings-newsletter-9-applause-recommendations-and-breakthrough-technology/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 16:44:11 +0000</pubDate>
		<dc:creator>hughgarry</dc:creator>
				<category><![CDATA[Newsletter]]></category>

		<guid isPermaLink="false">http://storythings.com/?p=692</guid>
		<description><![CDATA[If you&#8217;ve not signed up to the Storythings newsletter here&#8217;s what you&#8217;re missing. Sign up now and get carefully curated stories from the Storythings team delivered to you inbox every Wednesday. The Short Story 1. Everybody Likes Recommending, Nobody Likes to be Recommended to (1 minute read) 2. Brief History of Applause, The Big Data of The [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=storythings.com&#038;blog=21411176&#038;post=692&#038;subd=storythings&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>If you&#8217;ve not signed up to the Storythings newsletter here&#8217;s what you&#8217;re missing. <a href="http://storythings.com/newsletter/">Sign up now</a> and get carefully curated stories from the Storythings team delivered to you inbox every Wednesday.</p>
<p><b>The Short Story</b></p>
<div>1. <a href="http://whatsheonaboutnow.blogspot.co.uk/2013/04/everybody-likes-recommending-nobody.html">Everybody Likes Recommending, Nobody Likes to be Recommended to</a> (1 minute read)</div>
<div>2. <a href="http://bit.ly/11i8WPY">Brief History of Applause, The Big Data of The Ancient World</a> (10 minute read)</div>
<div>3. <a href="http://bit.ly/14N4sas">Ouch: Fans Rave About Coachella Bands Jimmy Kimmel Makes Up</a> (3 minute video)</div>
<div>4. <a href="http://nyti.ms/11i9chY">Designers Versus Inventors &#8211; What&#8217;s The Difference</a> (5 minute read)</div>
<div>5. <a href="http://bit.ly/XUJDVk">Russell Davies on what GDS is</a> (4 minute read)</div>
<div>6. <a href="http://slate.me/15GuKKK">Three Yeas of The Sun in Three Minutes</a> (3 minute video)</div>
<div>7. <a href="http://bit.ly/11zI8N1">The Reaction to Bieber&#8217;s Anne Frank Comment Says More About us Than Him</a> (3 minute read)</div>
<div>8. <a href="http://bit.ly/12cCqjZ">10 Breakthrough Technologies 2013 from MIT&#8217;s Technology Review</a> (10 x 10 minute reads)</div>
<div>9. <a href="http://bit.ly/12cEpVF">One-Man Symphony Using Google Glass</a> (2 minute video)</div>
<div>10. <a href="http://bit.ly/YPINql">Londonion: An interactive app that responds and fluctuates to sounds around you</a> (free download)</div>
<p></p>
<p>Storythings is a company that experiments with new ways of telling stories. If you&#8217;d like to talk to us about working on your next project, get in touch: Matt@Storythings.com</p>
<p><b style="font-family:inherit;font-style:inherit;">The Full Story</b></p>
<div></div>
<div><a href="http://whatsheonaboutnow.blogspot.co.uk/2013/04/everybody-likes-recommending-nobody.html">Everybody Likes Recommending, Nobody Likes to be Recommended to</a></div>
<p>A short yet brilliantly observed piece by David Hepworth on the problem with music recommendation services such as Twitter&#8217;s new #music. (via @lloydshep)</p>
<p><a style="font-size:14px;" href="http://bit.ly/11i8WPY">Brief History of Applause, The Big Data of The Ancient World</a><br />
A really interesting read on how applause has been more than just a show of appreciation through the years. From the the seventh century right though to the current times applause has been used not just as a show of appreciation but as a political tool too.</p>
<div><a style="font-size:14px;" href="http://bit.ly/14N4sas">Ouch: Fans Rave About Coachella Bands Jimmy Kimmel Makes Up</a></div>
<p>This is painful to watch but very funny. Jimmy Kimmel makes up a load of band names and asks visitors to Coachella their opinions on the made up bands.</p>
<div><a href="http://nyti.ms/11i9chY">Designers Versus Inventors &#8211; What&#8217;s The Difference</a></div>
<p>What&#8217;s the difference between &#8216;design&#8217; and &#8216;invention&#8217;? The New York Times looks at the birth of the Kalashnikov and the Post-It note to understand the difference.</p>
<div><a href="http://bit.ly/XUJDVk">Russell Davies on what GDS is</a></div>
<p>So what is GDS and how has it managed to attract some of the most talented people in London. This excellent post from Russell make it all perfectly clear.</p>
<div><a href="http://slate.me/15GuKKK">Three Yeas of The Sun in Three Minutes</a></div>
<p>In the three years since it first provided images of the sun in the spring of 2010, NASA&#8217;s Solar Dynamics Observatory (SDO) has had virtually unbroken coverage of the sun&#8217;s rise toward solar maximum, the peak of solar activity in its regular 11-year cycle. NASA captures a shot of the sun every 12 seconds in 10 different wavelengths.</p>
<div><a href="http://bit.ly/11zI8N1">The Reaction to Bieber&#8217;s Anne Frank Comment Says More About us Than Him</a></div>
<p>Just think back to when you were young. You&#8217;re 19 years old. You have enough money to do whatever you want, girls throwing themselves at you everywhere you turn. <span style="line-height:1.6em;">You have the world at your feet.</span><span style="line-height:1.6em;"> On a visit to Amsterdam what would you be doing on a Friday night? Going to a museum? Find out why Justin Bieber wrote THAT comment. </span></p>
<div><a href="http://bit.ly/12cCqjZ">10 Breakthrough Technologies 2013 from MIT&#8217;s Technology Review</a></div>
<p>A maverick neuroscientist believes he has deciphered the code by which the brain forms long-term memories. He&#8217;s now building a prosthetic implant that will help restore the ability to build long term memories in victims of stroke and Alzheimers. This is just one of the ten breaktrough tecnologies outlined by the excellent MIT Technology Review in 2013.</p>
<div><a href="http://bit.ly/12cEpVF">One-Man Symphony Using Google Glass</a></div>
<p>Something nice from Google Creative Lab. Alexander Chen creates a song by layering short video loops, improvising melodies and filming it on Google Glass.</p>
<div><a href="http://bit.ly/YPINql">Londonion: An interactive app that responds and fluctuates to sounds around you</a></div>
<p>The excellent Iain Forsythe and Jane Pollard team up with comedian Stewart Lee to create an audio experience based on Schwitters&#8217; poem London Onion (1946).</p>
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		<title>Storythings Newsletter #8: Bundling, Rebuilding and Rejecting</title>
		<link>http://storythings.com/2013/04/19/storythings-newsletter-8-bundling-rebuilding-and-rejecting/</link>
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		<pubDate>Fri, 19 Apr 2013 18:09:48 +0000</pubDate>
		<dc:creator>hughgarry</dc:creator>
				<category><![CDATA[Newsletter]]></category>

		<guid isPermaLink="false">http://storythings.com/?p=672</guid>
		<description><![CDATA[Every Wednesday we pull together some of the most interesting stories we’ve stumbled upon this week and send them out in our newsletter. You can get these stories delivered direct to your inbox by signing up. Here’s a taster of this week’s Newsletter. The Short Story 1. Death of the Bundle: A TV Foundation Under Threat From [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=storythings.com&#038;blog=21411176&#038;post=672&#038;subd=storythings&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Every Wednesday we pull together some of the most interesting stories we’ve stumbled upon this week and send them out in our newsletter. You can get these stories delivered direct to your inbox by <a href="http://storythings.com/newsletter/">signing up</a>. Here’s a taster of this week’s Newsletter.</p>
<div></div>
<div></div>
<div><b>The Short Story</b></div>
<p>1. <strong><a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413885-nyti.ms/17exxvz?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">Death of the Bundle: A TV Foundation Under Threat From All Angles</a></strong> (5 minute read)<br />
2. <strong><a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413889-bit.ly/12kwrkw?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">The Best (non) Rejection Slip. EVER!!!</a></strong> (2 minute read)<br />
3. <strong><a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413893-bbc.in/xq3v4d?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">The Amazing Story of Apocalypse Now&#8217;s Surfing Legacy</a></strong> (3 minute listen)<br />
4. <strong><a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413897-bit.ly/171y69o?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">Brendan Dawes Messing Around with Leap Motion</a></strong> (6 second Vine videos)<br />
5. <strong><a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413901-bit.ly/11cbxlc?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">How a Community of Entrepreneurs is Rebuilding Detroit</a></strong> (20 minute read)<br />
6. <strong><a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413905-bit.ly/11cg6zh?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">Starbucks CEO Tells Anti-Gay Marriage Shareholder Where To Go</a></strong> (1 minute video)<br />
7. <strong><a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413909-bit.ly/111ldbs?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">In Disaster Social Media and Digital Tools Show Their Strength</a></strong> (2 minute read)<br />
8. <strong><a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413913-bit.ly/11pszqb?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">The Four Stages of Writing a Story</a> </strong>(10 minute read)<br />
9. <strong><a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413917-bit.ly/13dcofp?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">Jonah Berger Explains How a $50,000 Salary is More Desirable Than a $100,000 Salary</a> </strong>(5 minute read)<br />
10. <strong><a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413921-bit.ly/xqzefp?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">Obey The Giant &#8211; The Story of Shepard Fairey Short Film</a></strong> (20 minute watch)</p>
<p>Storythings is a company that experiments with new ways of telling stories. If you&#8217;d like to talk to us about working on your next project, get in touch: Matt@Storythings.com</p>
<div></div>
<div></div>
<p><strong>The Full Story<br />
</strong><strong><a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413885-nyti.ms/17exxvz?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">Death of the Bundle: A TV Foundation Under Threat From All Angles</a> </strong></p>
<p>For some time the concept of the bundle has been foundational in the media. Ads are bundled with editorial content in print, commercials bundled with programming on television, channels you don&#8217;t want bundled in your TV package, even the concept of the LP was a way of charging more for a bundle of tunes rather than a single. But now &#8216;The Bundle&#8217; is under attack from all angles.</p>
<p><strong><a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413889-bit.ly/12kwrkw?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">The Best (non) Rejection Slip. EVER!!!</a></strong></p>
<p>We love Letters of Note. Especially when they unearth gems like this. After his work was rejected by every publisher out there cartoonist Tom Hudson decided to bring his career to a close. He wrote to MAD asking them to complete his collection of rejection slips by rejecting his work. Read the brilliant chain of letters that followed.</p>
<p><strong><a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413893-bbc.in/xq3v4d?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">The Amazing Story of Apocalypse Now&#8217;s Surfing Legacy</a></strong></p>
<p>When Francis Ford Coppola packed up his helicopters and left the Philippines following the filming of &#8216;Apocalypse Now&#8217; he left behind a few old surfboards on the beach. Little did he know those boards would change a country forever.</p>
<p><strong><a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413897-bit.ly/171y69o?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">Brendan Dawes Messing Around with Leap Motion</a></strong></p>
<p>We really like newsletters at Storythings. One of our current favourites is The Dawesome Digest from maker Brendan Dawes. <a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413925-brendandawes.com/mailing/?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">Sign up</a> and get his monthly &#8220;messing about with&#8230;&#8221; projects delivered direct to your inbox.</p>
<p><strong><a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413901-bit.ly/11cbxlc?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">How a Community of Entrepreneurs is Rebuilding Detroit</a></strong></p>
<p>Where everything is broken, anything is possible. A long and interesting read about entrepreneurs making a go of it in Detroit, a city that has been sliding for decades. &#8220;I did one project, where I looked back at the 1951 Yellow Pages. There were 120 movie theaters in Detroit; now there are 2, I think. There were 120 bowling alleys; now there are 3 or 4. There were 3,000 bars; now there are 800. In every statistical way, it&#8217;s gotten worse&#8221;.</p>
<p><strong><a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413905-bit.ly/11cg6zh?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">Starbucks CEO Tells Anti-Gay Marriage Shareholder Where To Go</a></strong></p>
<p>They&#8217;re not the most ethical brand on the planet but I have to say it was nice seeing this response from Starbucks CEO Howard Schultz when questioned about the company&#8217;s support of gay marriage by a shareholder.</p>
<p><strong><a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413909-bit.ly/111ldbs?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">In Disaster Social Media and Digital Tools Show Their Strength</a></strong></p>
<p>As we&#8217;ve come to expect in times of disaster the digital response to the Boston terrorist attack was rapid. Here&#8217;s a brief roundup.</p>
<p><strong><a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413913-bit.ly/11pszqb?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">The Four Stages of Writing a Story</a></strong></p>
<p>Some brilliant tips on the creative process courtesy of James Webb Young, Maira Kalman, Rod Sterling, Malcolm Cowley and more. &#8220;There would seem to be four stages in the composition of a story. First comes the germ of the story, then a period of more or less conscious meditation, then the first draft, and finally the revision, which may be simply ‘pencil work’ as John O’Hara calls it — that is, minor changes in wording — or may lead to writing several drafts and what amounts to a new work&#8221;.</p>
<p><strong><a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413917-bit.ly/13dcofp?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">Jonah Berger Explains How a $50,000 Salary is More Desirable Than a $100,000 Salary</a></strong></p>
<p>Jonah&#8217;s book &#8216;<a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413929-amzn.to/z2eq3w?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">Contagious</a>&#8216; has made its way around the Storythings office like a virus. If you are interested in how things spread then you really should give it a read.</p>
<p><strong><a href="http://d1ej5r2t2cu524.cloudfront.net/storythings/storythings-newsletter-8-bundling-rebuilding-and-rejecting/413921-bit.ly/xqzefp?c=99c0da4e-70ad-410a-ab56-b1bb4eef0a1f" target="_blank">Obey The Giant &#8211; The Story of Shepard Fairey Short Film</a></strong></p>
<p>A short film that dramatises the early days of Shepard Fairey.</p>
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		<title>Storythings Newsletter #7: Lost Cats, Disco Musicals and Payphones</title>
		<link>http://storythings.com/2013/04/11/storythings-newsletter-7-lost-cats-disco-musicals-and-payphones/</link>
		<comments>http://storythings.com/2013/04/11/storythings-newsletter-7-lost-cats-disco-musicals-and-payphones/#comments</comments>
		<pubDate>Thu, 11 Apr 2013 11:00:41 +0000</pubDate>
		<dc:creator>hughgarry</dc:creator>
				<category><![CDATA[Newsletter]]></category>

		<guid isPermaLink="false">http://storythings.com/?p=646</guid>
		<description><![CDATA[Every Wednesday we pull together some of the most interesting stories we&#8217;ve stumbled upon this week and send them out in our newsletter. You can get these stories delivered direct to your inbox by signing up. Here&#8217;s a taster of this week&#8217;s Newsletter. The Short Story 1. You Think You&#8217;re Following @BarackObama. Think Again (15 minute read) [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=storythings.com&#038;blog=21411176&#038;post=646&#038;subd=storythings&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Every Wednesday we pull together some of the most interesting stories we&#8217;ve stumbled upon this week and send them out in our newsletter. You can get these stories delivered direct to your inbox by <a href="http://storythings.com/newsletter/">signing up</a>. Here&#8217;s a taster of this week&#8217;s Newsletter.</p>
<div></div>
<div><strong style="font-size:14px;">The Short Story</strong></div>
<p><strong></strong>1. <strong><a href="http://bit.ly/ZBojr8">You Think You&#8217;re Following @BarackObama. Think Again</a></strong> (15 minute read)</p>
<p>2. <strong><a href="http://bit.ly/149zg50">Recalling 1993 &#8211; The Story of Manhattan told via Pay Phone</a></strong> (2 minute watch)</p>
<p>3. <strong><a href="http://read.bi/14USeeR">The Secret To 17-Year-Old Nick D&#8217;Aloisio&#8217;s $30 Million Success: Amazing Hustle</a></strong> (2 minute read)</p>
<p>4. <strong><a href="http://bit.ly/ZBZj31">A Preview of the Apple Pop-Up Museum</a> </strong>(2 minute read)</p>
<p>5. <a href="http://bit.ly/YJkMo5"><strong>Douglas Rushkoff is Right</strong> — traditional media are caught between the stream and the reservoir</a> (5 minute read)</p>
<p>6. <a href="http://bit.ly/ZLDUNZ"><strong>Pi&#8217;s Epic Journey</strong> &#8211; The Story of &#8216;The Making of Life of Pie&#8217;</a> (10 minute play)</p>
<p>7.<strong> <a href="http://bit.ly/12F0Dmw">David Byrne Making an Imelda Marcos &#8216;Disco Musical&#8217; with Fatboy Slim</a></strong> (3 minute watch)</p>
<p>8. <a href="http://wny.cc/XBH9ND"><strong>RadioLab</strong> &#8211; 3 Stories on Doubt and Certainty</a> (1 hour listen)</p>
<p>9. <strong><a href="http://www.creativereview.co.uk/cr-blog/2013/april/iain-tait-less-is-more">Iain Tait: Less is More</a></strong> (3 minute read)</p>
<p>10. <strong><a href="http://bit.ly/XBIxQu">Lost Cat: A True Story of Love, Desperation and GPS Technology</a></strong> (5 minute read)</p>
<p><span style="color:#222222;">Storythings </span>is a company that experiments with new ways of telling stories. If you&#8217;d like to talk to us about working on your next project, get in touch: <span style="color:#3466cc;">Matt@Storythings.com</span></p>
<div></div>
<div><strong>The Full Story</strong></div>
<div><strong><a href="http://bit.ly/ZBojr8">You think you&#8217;re following @BarackObama. Think again.</a></strong></div>
<p>The 29,503,030 people who follow Barack Obama&#8217;s Twitter account might see his picture, see his name, see that little blue verified account badge and think they&#8217;re following the President — but it&#8217;s not him. All of the president&#8217;s named social media accounts, in fact, have been handed over to a non-partisan, not-for-profit group that isn&#8217;t overly concerned if you didn&#8217;t notice the transition.</p>
<div></div>
<div><strong><a href="http://bit.ly/149zg50">Recalling 1993 &#8211; The Story of Manhattan told via Pay Phone</a></strong></div>
<p>We love this. Recalling 1993 uses 500 New York pay phones to tell the story of 1993, a pivotal year for the city. Each phone has a unique dial code, and when it connects, it tells you a story about that exact neighbourhood.</p>
<div><strong><a href="http://read.bi/14USeeR">The Secret To 17-Year-Old Nick D&#8217;Aloisio&#8217;s $30 Million Success: Amazing Hustle</a></strong></div>
<div>&#8220;While this appears to be the ramblings of crazy person, it shows someone with dedication, focus &amp; energy to succeed&#8221;.</div>
<div>
<p>After being promised a favourable review of his app the 15 year old entrepreneur bombarded Gizmodo with emails. Annoyed by this Gizmodo then decided to name the app &#8220;worst app of the week&#8221;. In a moment of guilt they pulled it completely. D&#8217;Aloisio went into complete meltdown. The subsequent email to Gizmodo begging for the review to be returned is at times difficult to read yet revealing about the tenacity of the boy. (via @Abscond)</p>
<div><strong><a href="http://bit.ly/ZBZj31">A Preview of the Apple Pop-Up Museum</a></strong></div>
<p>A nice sneak peek for all those Apple fans unable to get to the pop-up museum in Atlanta.</p>
<div><strong><a href="http://bit.ly/YJkMo5">Douglas Rushkoff is right — traditional media are caught between the stream and the reservoir</a></strong></div>
<p>The idea of ‘Stock’ (semi-permanent content) and ‘Flow’ (constantly changing streams of content) as a way of describing online content was first introduced by Robin Sloan, but Doug Rushkoff uses it to explain the problem newspapers like the NYT have in positioning themselves in an online era – should they be a ‘reservoir’ of high-quality content, or a ‘stream’ of constantly changing news?</p>
<div><strong><a href="http://bit.ly/ZLDUNZ">Pi&#8217;s Epic Journey &#8211; The Story of &#8216;The Making of Life of Pie&#8217;</a></strong></div>
<p>The UX on this is really nice. Go on. Have a play. (via @neilperkins)</p>
<div><strong><a href="http://bit.ly/12F0Dmw">David Byrne Making an Imelda Marcos &#8216;Disco Musical&#8217; with Fatboy Slim</a></strong></div>
<p>It&#8217;s hard to imagine this being anything less than wonderful. Especially when you read this: “Imelda, who was this flamboyant, notorious kind of person on the scene, loved going to discos,” he says. “She loved going to Studio 54. She turned the top floor of the palace in Manila into a club. She had a mirror ball installed in her New York townhouse.&#8221;</p>
<div><strong><a href="http://wny.cc/XBH9ND">RadioLab &#8211; 3 Stories on Doubt and Certainty</a></strong></div>
<p>We&#8217;re big fans of RadioLab. They never let you down. Brilliant stories around a theme told by amazing storytellers. This current episode on the theme of &#8216;doubt&#8217; meets a geologist whose life is rocked by a crisis of faith, a gambler who&#8217;s made a name (and millions) by embracing what she can&#8217;t know, and they relive a series of decisions and convictions that turn one woman&#8217;s certainty into a deeply troubling question about just how certain is certain enough.</p>
<div><strong><a href="http://www.creativereview.co.uk/cr-blog/2013/april/iain-tait-less-is-more">Iain Tait: Less is More</a></strong></div>
<p>Iain Tait from Google Creative Labs NYC on why digital agencies need to understand web/hack culture better, and not just create useless content &#8211; &#8220;Be respectful of the network. And do as much as possible with as little as possible.&#8221;</p>
<div><strong><a href="http://bit.ly/XBIxQu">Lost Cat: A True Story of Love, Desperation and GPS Technology</a></strong></div>
<p>I often enjoy reading Maria Popova&#8217;s book reviews as much as I enjoy reading the books themselves. This is no exception: &#8220;This heartwarming and heartbreaking tale is really about what it means to be human — about the osmosis of hollowing loneliness and profound attachment, the oscillation between boundless affection and paralyzing fear of abandonment, the unfair promise of loss implicit to every possibility of love.&#8221;</p>
</div>
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		<title>Meet Storythings at SXSW</title>
		<link>http://storythings.com/2013/03/08/storythings-at-sxsw/</link>
		<comments>http://storythings.com/2013/03/08/storythings-at-sxsw/#comments</comments>
		<pubDate>Fri, 08 Mar 2013 17:15:37 +0000</pubDate>
		<dc:creator>hughgarry</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://storythings.com/?p=594</guid>
		<description><![CDATA[When I asked Matt if he was going to SXSW he said that he has never fancied it. &#8220;But it&#8217;s like a Glastonbury for brainfood&#8221; I said. &#8220;Never liked Glastonbury&#8221; was his answer. SXSW is not everyone’s cup of tea. I get that. It’s huge. They sell too many tickets. The choice of sessions can [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=storythings.com&#038;blog=21411176&#038;post=594&#038;subd=storythings&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://storythings.files.wordpress.com/2013/03/sxsw2013-image.jpg"><img class="aligncenter size-full wp-image-608" alt="SXSW2013_Vert_IA_RGB" src="http://storythings.files.wordpress.com/2013/03/sxsw2013-image.jpg?w=560"   /></a></p>
<p>When I asked Matt if he was going to <a href="http://sxsw.com/">SXSW</a> he said that he has never fancied it. &#8220;But it&#8217;s like a Glastonbury for brainfood&#8221; I said. &#8220;Never liked Glastonbury&#8221; was his answer.</p>
<p>SXSW is not everyone’s cup of tea. I get that. It’s huge. They sell too many tickets. The choice of sessions can be overwhelming. And there are far too many giddy hipsters so desperate to find ‘the new Twitter’ that incredibly average ideas get unprecedented hype if they&#8217;re in clicking distance of the latest trend.</p>
<p><a href="http://storythings.files.wordpress.com/2013/03/boxheads-20130307-220101.jpg"><img class="aligncenter size-large wp-image-622" alt="boxheads-20130307-220101" src="http://storythings.files.wordpress.com/2013/03/boxheads-20130307-220101.jpg?w=560&#038;h=369" width="560" height="369" /></a></p>
<p>So here’s the thing. SXSW is all about the planning. All of the above can be swerved if you spend a little time before you arrive orchestrating the experience you want rather than just letting SXSW happen to you. As for the hipster thing you just get very good at learning how to spot hype &#8211; which isn&#8217;t a bad skill to have in your toolbox.</p>
<p>For most it&#8217;s all about the parties but in six years I&#8217;ve still not been to one yet (having DJ&#8217;d and run my own parties in the UK and Ibiza I&#8217;m sure I&#8217;m missing little). For me it’s about the sessions. Before I go I spend what probably amounts to a full day researching the speakers then going through the schedule marking off the one I&#8217;m interested in.  When you get there and start speaking to people the plan inevitably changes, but a good grip of the schedule in advance is essential.</p>
<p>I usually split my sessions into 3 groups.</p>
<p>The first relating closely to what I do – helping people tell their stories and making digital culture. The second being about what I don’t do. Taking in talks about subjects I have little knowledge of is a great way of feeding the curiosity muscle.</p>
<p>And finally I’m looking for sessions in the area of ‘my thing’ – that being a particular subject I’ve been thinking a lot about recently.</p>
<p>At the moment ‘my thing’ is looking at how people are using big data in interesting ways. I love data but want to make sure we use it alongside other approaches to understanding human behaviour. My belief is better insights will come from a combination of approaches rather than just relying on a bunch of numbers.</p>
<p>As ever I&#8217;m really looking forward to meeting new people so if you&#8217;re in Austin and fancy a brew and a chat get hold of me on <a href="https://twitter.com/huey">Twitter (@huey)</a>.</p>
<p>So here are a few of the sessions I’m really looking forward to seeing:</p>
<p><a href="http://storythings.files.wordpress.com/2013/03/photo-2.jpg"><img class="aligncenter size-large wp-image-626" alt="photo (2)" src="http://storythings.files.wordpress.com/2013/03/photo-2.jpg?w=560&#038;h=191" width="560" height="191" /></a></p>
<p><strong>Chuck Lorre in Conversation with Neil Gaiman</strong><br />
I&#8217;m fascinated by the creative processes of others so I&#8217;m happy to miss Al Gore speaking about future fears in favour of this excellent session that sees Chuck Lorre, the man behind &#8216;Big Bang Theory&#8217; and &#8216;Two and a Half Men&#8217; in conversation with author Neil Gaiman (&#8220;Stardust,&#8221; &#8220;Coraline,&#8221; and the acclaimed comic book series &#8220;The Sandman&#8221;). Two great tellers of very different stories chewing over their craft for an hour should be fun.</p>
<p><strong>The Signal and The Noise</strong><br />
Political forecaster Nate Silver may well be an outlier when it comes to making strong predictions &#8211; he has this habit of getting it right every time. I&#8217;m yet to get around to reading <a href="http://www.amazon.co.uk/Signal-Noise-Art-Science-Prediction/dp/1846147522/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1362695033&amp;sr=1-1">his book</a> but have read enough about him to know this will be fascinating. Should I have made that prediction? According to Nate most predictions fail because of our poor understanding of possibility and uncertainty. If we can improve our appreciation of uncertainty then our ability to predict gets better. It&#8217;s what he calls &#8216;the prediction paradox&#8217;. OK, I&#8217;ll hold back on my prediction for this one then.</p>
<p><strong>Frenemies: Fanning the Flames of Fandom</strong><br />
At Storythings we talk a lot about designing for new behaviours. Understanding those behaviours is at the heart of what we do. The continued conflict between media producers and fandoms comes from a failure to understand how an audience&#8217;s behaviour changes over time. This is a growing problem that becomes more complex as new technologies develop.</p>
<p><strong>Spreadable Media: Value, Meaning and Networked Culture</strong><br />
I&#8217;m a big fan of the work of Henry Jenkins, Sam Ford and Joshua Green who are at the forefront of thinking around spreadable media. I generally tend to avoid sessions in this area because I&#8217;ve been to so many that turn into &#8216;How to use Social Media 1.0&#8242; once you are in there. Thankfully there&#8217;s no mistaking with Henry whose work is focused more in understanding the &#8216;why&#8217; rather than the &#8216;how&#8217; things spread. All three speakers are incredibly brilliant at what they do and the book &#8216;<a href="http://www.amazon.co.uk/Spreadable-Media-Creating-Networked-Postmillennial/dp/0814743501/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1362695306&amp;sr=1-1">Spreadable Media</a>&#8216; is as an important read today as &#8216;<a href="http://www.amazon.co.uk/Convergence-Culture-Where-Media-Collide/dp/0814742955/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1362695452&amp;sr=1-1">Convergence Culture</a>&#8216; was when written.</p>
<p><strong>Hack You: The Body is the Next Interface</strong><br />
<strong></strong>Hacking the human body is exciting and terrifying in equal measure. This session looks at the moral implications of robotics, smart medicines and new bodytech developments such as mobile-enabled biofeedback apps and “spray-on” micro sensors.</p>
<p><strong>Julie Uhrman and Josh Topolsky Keynote</strong><br />
<strong></strong>At the heart of SXSW is indie development and disruption so it&#8217;s no surprise to see Julie Uhrman appearing as keynote speaker. Julie is founder and CEO of OUYA, the Kickstarter funded $99 free-to-play game console built on Android. While it&#8217;s too early to talk about the impact of OUYA on the games industry her story has all the ingredients of a great Keynote.</p>
<p><strong>Building the Touchy-Feely World of Tearaway</strong><br />
Media Molecule, the guys behind Little Big Planet have built a new game called Tearaway that requires users to make things with paper. Little Big Planet was one of the first console games to tap into the creativity of the players. With Tearaway they encourage a creativity-loop outside of the game world. Their approach to the relationship between the player&#8217;s physical creativity skills and the console as an enabler is something I&#8217;d like to know much more about.</p>
<p>Follow me on <a href="http://lanyrd.com/profile/huey/">Lanyrd</a> to see all of my SXSW sessions.</p>
<p><a href="http://storythings.files.wordpress.com/2013/03/thankyou_austin-20130307-220038.jpg"><img class="aligncenter size-large wp-image-620" alt="thankyou_austin-20130307-220038" src="http://storythings.files.wordpress.com/2013/03/thankyou_austin-20130307-220038.jpg?w=558&#038;h=560" width="558" height="560" /></a></p>
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		<title>Notes on making the Diesel Days to Live project.</title>
		<link>http://storythings.com/2013/03/06/notes-on-making-the-diesel-days-to-live-project/</link>
		<comments>http://storythings.com/2013/03/06/notes-on-making-the-diesel-days-to-live-project/#comments</comments>
		<pubDate>Wed, 06 Mar 2013 10:29:14 +0000</pubDate>
		<dc:creator>Reverend Dan Catt</dc:creator>
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		<description><![CDATA[Storythings#5 Diesel Days To Live Website &#38; iOS app Client: CP&#38;B Partners: Anthony Dickenson, Pulse Films Lead Technologist: Dan Catt I thought that enough time had passed since the the Diesel Days to Live project launched that I really should get round to writing up some notes and thoughts about some of the thinking behind [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=storythings.com&#038;blog=21411176&#038;post=566&#038;subd=storythings&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://storythings.files.wordpress.com/2013/03/screenshot.jpg"><img class="aligncenter size-full wp-image-572" alt="Screen Shot" src="http://storythings.files.wordpress.com/2013/03/screenshot.jpg?w=560&#038;h=399" width="560" height="399" /></a><strong>Storythings#5</strong><br />
<a title="Diesel Days To Live" href="http://www.diesel.com/daystolive/" target="_blank"><strong>Diesel Days To Live</strong></a><br />
<strong>Website &amp; iOS app</strong><br />
<strong>Client</strong>: <a title="Crispin Porter &amp; Bogusky" href="http://www.cpbgroup.com/" target="_blank">CP&amp;B</a><br />
<strong>Partners</strong>: <a title="Anthony Dickenson on Pulse Films" href="http://www.pulsefilms.com/talent/anthony-dickenson/" target="_blank">Anthony Dickenson, Pulse Films<br />
</a><strong>Lead Technologist</strong>: <a title="Dan Catt's website" href="http://revdancatt.com/" target="_blank">Dan Catt</a></p>
<p>I thought that enough time had passed since the the Diesel <a title="Days to Live" href="http://www.diesel.com/daystolive/" target="_blank">Days to Live</a> project launched that I really should get round to writing up some notes and thoughts about some of the thinking behind it.</p>
<p>The brief from the client was to create an online film that gave the impression of time &#8216;glitching&#8217; or fracturing, to tie in with a new campaign for Diesel Watches. We started with a week sprint at Pulse Films offices, with Pulse Director <a title="Anthony Dickenson on Pulse Films" href="http://www.pulsefilms.com/talent/anthony-dickenson/" target="_blank">Anthony Dickenson</a> shooting the watches with a Canon 5d and a motion control rig, whilst <a title="James Bridle's website" href="http://shorttermmemoryloss.com/" target="_blank">James Bridle</a> and I experimented with ways to make the films interactive and playful.</p>
<p>The very basic premise was that we were going after something that had a video/film quality about it, a film that the user could have some interaction with. We were also inspired by the resurgence in animated gifs, particularly the 3d &#8220;wiggle&#8221; gifs that have spread around tumblr over the last year. <a href="http://storythings.files.wordpress.com/2013/03/weasel3d.gif"><img class="aligncenter size-full wp-image-574" alt="weasel 3D" src="http://storythings.files.wordpress.com/2013/03/weasel3d.gif?w=560"   /></a> Some better examples can be found here (warning, contains photos of youngsters having fun and drinking beer)… <a href="http://shakylegs.tumblr.com/tagged/3d-gif">http://shakylegs.tumblr.com/tagged/3d-gif</a> …we had a quick look at <a href="http://html5-fullscreen-video.ceseros.de/html_5_fullscreen/movie/1">HTML5 full screen video</a> as there&#8217;s a few useful javascript libraries out there. However we quickly found that it was probably going to lack the interaction and &#8220;live&#8221; glitching we were thinking of. Online video has evolved to be great at streaming high quality content over the intertubes by doing smart compression tricks of only sending the difference between then current keyframe and the next keyframe, and sort of magically smooshing their way forwards from one to the other. Which is great for long scenes where not much moves, not so great for videos with lots of sudden changes and most importantly terrible for playing backwards, and we kind of wanted the backwards thing. This left us with the other option, a fake &#8220;video&#8221; made up of lots of individual frames, which solved the playing backwards problem at the cost of size.</p>
<h2>Building a &#8220;filmstrip&#8221;</h2>
<p>This bit is fairly easy and straight forwards. In HTML we create a long horizontal &#8220;filmstrip&#8221; &lt;div&gt; element that holds all of the image &#8220;frames&#8221;. That filmstrip div is placed into another single frames sized div with overflow:hidden set. <a href="http://storythings.files.wordpress.com/2013/03/slidingfilmstrip.png"><img class="aligncenter size-full wp-image-573" alt="SlidingFilmstrip" src="http://storythings.files.wordpress.com/2013/03/slidingfilmstrip.png?w=560&#038;h=273" width="560" height="273" /></a> Then by jumping from one frame to another you move the filmstrip left or right by the amount needed to bring your desired frame into view, to create the animation. Something like… left offset = frame number * -frame width …so if each frame was 640px wide, frame0000 would be 0 * -640px left, frame0001 would be 1 * -640px, frame0001 is 2 * -640px and so on. This is very similar to CSS sprites, however in our case we were easily going to have over 200 frames with a width of 1024px per filmstrip, to stick them all together would make a &#8220;sprite&#8221; of about a quarter of a million pixels wide.</p>
<h2>Solving the problem of loading in a lot of frames.</h2>
<p>One thing we needed to be very careful about was how we went about loading frames in. The Diesel project was going to have several scenes one after another, some having up to 280 frames (around 28Mb total) each and we wanted the user to be able to enter and experience the scene as soon as possible. We approached this in a few ways.</p>
<h3>1. non-sequential frame loading.</h3>
<p>The simplest scene we had was one where the user moved the mouse left and right across the screen and it would &#8220;scrub&#8221; through the filmstrip. If we loaded in the frames sequentially then by the time we&#8217;d loaded in 140 frames, or 14Mb worth of images we&#8217;d still only have all the frames needed for the first half of the scene. So we did a simple trick of only loading in every 32nd frame, then every 16th, 8th, 4th, 2nd and finally all the missing frames. <a href="http://storythings.files.wordpress.com/2013/03/offsetloading.png"><img class="aligncenter size-full wp-image-569" alt="OffsetLoading" src="http://storythings.files.wordpress.com/2013/03/offsetloading.png?w=560&#038;h=217" width="560" height="217" /></a> By doing this we found that a scene was perfectly &#8220;playable&#8221; by the time every 4th frame had loaded and sometimes still ok at every 8th frame. Suddenly we could get away with starting a scene with only 70 frames (7Mb), we&#8217;d cut the load time down to 25% of the original. The rest of the frames would continue to download while the user was in the scene. <div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/60575432' width='640' height='360' frameborder='0'></iframe></div></p>
<h3>2. Key framing.</h3>
<p>However we wanted a little more smarts going on. In some of the scene there were certain key moment, a close up view of a watch, an event (candles becoming lit/extinguished in one scene) and so on that we really wanted to be loaded before the user entered the scene. So in each scene&#8217;s definition we specified an array of keyframes which needed to be loaded in before we fell back into our 32, 16, 8, 4, 2, 1 loading pattern</p>
<h3>3. Compressing images.</h3>
<p>The key framing gave us another idea, along with transitions that I&#8217;ll cover in a moment. For most of the time the scene was going to be moving, either glitching around or running a sequence of frames from one point to another. As many of our frames were only going to be on the screen for a split-second or between other frames we could knock the compression of those frames right down… <a href="http://storythings.files.wordpress.com/2013/03/adaptivecompression.png"><img class="aligncenter size-full wp-image-567" alt="AdaptiveCompression" src="http://storythings.files.wordpress.com/2013/03/adaptivecompression.png?w=560&#038;h=309" width="560" height="309" /></a> …another thing we had in our favour what that we were attempting to simulate video to a degree and people were kind of used to seeing compression artefacts on YouTube and other buffering video. Which means we could get away with having jpeg compression effects all over the place on some of the fast moving frames, it wasn&#8217;t as though we had a gallery of photos that stood up to inspection on their own. We just needed to not compress the product shots or frames too much. This allowed us to apply different tuned compressed to the images and shave a huge amount off our final image sizes. The three steps taken above was enough to make the idea of loading in 280 separate frames not quite so scary and into the realms of do-able <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<h2>Glitching</h2>
<p>We also wanted the 3D glitching effect, with a GIF you can get the 3D effect a couple of ways. Either use a proper 3D camera that has 2, 3 or 4 lenses, or use a single camera and shoot several frames as you pan to the side. In our tests we found that in places where the camera was moving sideways, or looking into views with extreme depth (like down the stairwell at the office) we could get the 3D effect by jumping back and forwards around the current frame. Anything that involved panning worked well. <a href="http://storythings.files.wordpress.com/2013/03/panningforglitch.jpg"><img class="aligncenter size-full wp-image-570" alt="PanningForGlitch" src="http://storythings.files.wordpress.com/2013/03/panningforglitch.jpg?w=560&#038;h=345" width="560" height="345" /></a> As well adding some &#8220;glitching&#8221; code to our filmstrip engine we had to add a small bit of code to check to see if a frame had loaded yet, and jumping to the closest valid frame if it hadn&#8217;t.</p>
<h2>Enter the scenes, and <em>even smarter</em> filmstrip.</h2>
<p>We&#8217;re nearly at the point where we could wrap everything up and focus on just making the code work. The <em>almost</em> final thing was that we had not just one scene but 7 scenes (the final project had just over 2000 frames in it) and we needed a way to get from one scene to the next. To make the move from one scene to the next as smooth as possible we also prioritised &#8220;transition frames&#8221;. A scene&#8217;s description would contain the keyframes, the frames for a transition in and transition out. <a href="http://storythings.files.wordpress.com/2013/03/codesnippet.png"><img class="aligncenter size-full wp-image-575" alt="codesnippet" src="http://storythings.files.wordpress.com/2013/03/codesnippet.png?w=560&#038;h=319" width="560" height="319" /></a> The engine would load in the keyframes, then <em>all</em> the frames for a transition in (we wanted the user to have a good experience starting a scene) and every 4th frame for a transition out, to make sure a move from the current scene to the next would actually exists before we allowed the user into that scene. The engine would also attempted to load in the frames for the <em>next</em> scene while the user was still interacting with the current scene. Which means if we could keep the user playing with the current scene then we could sneakily load in the frames for the next one. <a href="http://storythings.files.wordpress.com/2013/03/loadingpriority.png"><img class="aligncenter size-full wp-image-568" alt="LoadingPriority" src="http://storythings.files.wordpress.com/2013/03/loadingpriority.png?w=560&#038;h=317" width="560" height="317" /></a> Sometimes a user wouldn&#8217;t hang round long enough for us to even get started on loading in the frames for the next scene, meaning we had to create inter-scene pre-loaders. We&#8217;d immediately stop loading in frames for the current scene, start the next scene&#8217;s frames loading and play the transition out frames, of which we knew we&#8217;d have at least every 4th. Then hold the user at the mini pre-loader while sucking down the next scene.</p>
<h2>Profiling</h2>
<p>There&#8217;s a couple more tricks we threw in to try and make the experience faster.</p>
<h3>1. Estimating bandwidth speed.</h3>
<p>Because we knew the average size of a frame and scene, right from the start we&#8217;d start recording the average download speed of a frame and therefor the time remaining for the current scene and the estimated time for the next scene. If we detected that loading in the scenes may take a while then we could tell the engine to only load in every other frame, i.e. not to do the final pass of loading in frames, before moving onto loading in frames for the next scene. This way for slow connections a 240 frame scene could become a 120 frames scene (give or take a few for keyframes and transitions). We also had plans for an extreme fallback which was to have single high definition frames for each scene, which are loaded in right at the start and which we also measured the download time for. If the user appeared to be on a very slow connection then we would just show the single frames with the questions over the top. Their experience would be one of just going through a gallery of images answering questions along the way. We ended up not having time to implement that feature but will probably add it into future versions of the engine.</p>
<h3>2. Minimum frames needed tweaking.</h3>
<p>Each scene had a suggested minimum percent of frames that needed to be loaded before we&#8217;d allow the user into the scene that we could also tweak. <a href="http://storythings.files.wordpress.com/2013/03/percentloaded.png"><img class="aligncenter size-full wp-image-571" alt="PercentLoaded" src="http://storythings.files.wordpress.com/2013/03/percentloaded.png?w=560&#038;h=284" width="560" height="284" /></a> Some scenes we felt that we could allow the user into with only 16% of frames loaded but others needed at least 75% of the frames for a good experience.</p>
<h2>The wrap up.</h2>
<p>Needless to say this was a fun and interesting project with various challenges. And I haven&#8217;t even got into how we managed the assets as we got frames in from the shoots, first the quick rushes then un-colour corrected frames and so on. We had to devise an identifying keyframes and compression management system for that too. Fortunately that didn&#8217;t have to be too pretty <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Of course having an awesome team to pull it all together it what make all the crazy theories work, so huge thanks to the Storythings team on this project &#8211;  <a title="Natalia Buckley" href="http://nataliabuckley.co.uk/" target="_blank">Natalia Buckley</a>,<a title="Pete Fairhurst on Twitter" href="https://twitter.com/bamblesquatch" target="_blank"> Pete Fairhurst</a>, <a title="Dean Vipond Design" href="http://deanvipond.com/" target="_blank">Dean Vipond</a>, <a title="Green Shoots Design" href="http://www.greenshootsdesign.co.uk/who-we-are/" target="_blank">Rob &amp; Al at Green Shoots Design</a>, and <a title="Adrian Bigland" href="http://www.adrianbigland.com/" target="_blank">Adrian Bigland</a> (iOS app).</p>
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		<title>New Year, New Work, New York</title>
		<link>http://storythings.com/2013/01/11/new-year-new-work-new-york/</link>
		<comments>http://storythings.com/2013/01/11/new-year-new-work-new-york/#comments</comments>
		<pubDate>Fri, 11 Jan 2013 18:40:25 +0000</pubDate>
		<dc:creator>mattlocke</dc:creator>
				<category><![CDATA[Blog]]></category>
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		<description><![CDATA[&#160; Happy New Year! At Storythings HQ, 2013 has kicked off with the start of a fantastic project for a very cool client in New York. Its part of our partnership with Pulse Films, who we also worked with on a very innovative interactive film project for Diesel that launches on Monday 14th Jan, so [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=storythings.com&#038;blog=21411176&#038;post=524&#038;subd=storythings&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://storythings.files.wordpress.com/2013/01/8361751987_861408b209_o.jpeg"><img class="aligncenter size-medium wp-image-525" alt="8361751987_861408b209_o" src="http://storythings.files.wordpress.com/2013/01/8361751987_861408b209_o.jpeg?w=300&#038;h=300" width="300" height="300" /></a></p>
<p>Happy New Year!</p>
<p>At Storythings HQ, 2013 has kicked off with the start of a fantastic project for a very cool client in New York. Its part of our partnership with <a title="Pulse Film's website" href="http://www.pulsefilms.com/" target="_blank">Pulse Films</a>, who we also worked with on a very innovative interactive film project for Diesel that launches on Monday 14th Jan, so look out for more info on that project next week.</p>
<p>At the moment we&#8217;re in the middle of a two week sprint with the client in the US, with <a title="Dan Catt's site" href="http://revdancatt.com/" target="_blank">Dan Catt</a>, <a title="James Darling's website" href="http://abscond.org/" target="_blank">James Darling</a> and <a title="Hugh Garry's website" href="http://hughgarry.typepad.com/" target="_blank">Hugh Garry</a> working with the film team from Pulse NY and with expert guidance from <a title="Kenyatta Cheese's website" href="http://www.kenyattacheese.net/" target="_blank">Kenyatta Cheese</a>, one of the founders of <a title="Know Your Meme.com" href="http://knowyourmeme.com/" target="_blank">KnowYourMeme</a>. After the sprint, we&#8217;ll go into full production from Feb, so we&#8217;ll be spending a lot more time in the US. If you&#8217;d like to meet up with us whilst we&#8217;re over, then <a title="Storythings Contact page" href="http://storythings.com/contact/" target="_blank">get in touch</a> &#8211; we&#8217;d love to meet up and go for coffee.</p>
<p>Other than that, we&#8217;re finishing off on a project for a fantastic global charity, and having lots of fun playing around with Berg&#8217;s <a title="Berg's Little Printer" href="http://bergcloud.com/littleprinter/" target="_blank">Little Printer</a>. Sending jokes and notes to your family when you&#8217;re away from home is the kind of thing that Little Printer does incredibly well. It feels like a lovely kind of everyday magic. If you haven&#8217;t got one &#8211; go out and get it now and start playing and hacking!</p>
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		<title>Vacuum Days now on sale! Launch events in London &amp; Sheffield</title>
		<link>http://storythings.com/2012/11/09/vacuum-days-now-on-sale-launch-events-in-london-sheffield/</link>
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		<pubDate>Fri, 09 Nov 2012 11:21:32 +0000</pubDate>
		<dc:creator>mattlocke</dc:creator>
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		<description><![CDATA[Storythings&#8217; first publication &#8211; Vacuum Days by Tim Etchells &#8211; arrived from the printers in Croatia this week, and it looks *gorgeous*. We are huge fans of Tim Etchells&#8217; work at Storythings, and feel very honoured to be publishing Vacuum Days as our first book. The book is based on his 2011 web project Vacuum [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=storythings.com&#038;blog=21411176&#038;post=505&#038;subd=storythings&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://storythings.files.wordpress.com/2012/11/320194175940552031_576400.jpeg"><img class="aligncenter size-medium wp-image-506" title="320194175940552031_576400" alt="" src="http://storythings.files.wordpress.com/2012/11/320194175940552031_576400.jpeg?w=300&#038;h=300" height="300" width="300" /></a></p>
<p>Storythings&#8217; first publication &#8211; <a title="Vacuum Days by Tim Etchells on Big Cartel" href="http://storythings.bigcartel.com/product/vacuum-days" target="_blank">Vacuum Days by Tim Etchells</a> &#8211; arrived from the printers in Croatia this week, and it looks *gorgeous*. We are huge fans of Tim Etchells&#8217; work at Storythings, and feel very honoured to be publishing Vacuum Days as our first book. The book is based on his 2011 web project <a title="Vacuum Days by Tim Etchells" href="http://www.vacuumdays.com/" target="_blank">Vacuum Days</a>, a year-long project announcing a rolling programme of absurd and unsettling imaginary events responding to, reworking and distorting those of the year. 2011 was quite a year for news &#8211; with the Arab Spring, Phone-hacking enquiry and Occupy movement &#8211; and Vacuum Days is a  remarkable artistic response to those events.</p>
<p>You can<strong><a title="Vacuum Days by Tim Etchells on Big Cartel" href="http://storythings.bigcartel.com/product/vacuum-days" target="_blank"> pre-order the book at a special launch discout price of £15 at our Big Cartel site</a></strong> now &#8211; we&#8217;ll be shipping the books from the end of next week. We&#8217;re also hosting <strong>two launch events in London and Sheffield</strong>. The events are free, but please register on the links below if you want to come along. The book will be on sale at the Launch Discount price at both events, so if you want to save on P&amp;P, come along and save even more money!</p>
<p>The <a title="Vacuum Days London launch on Eventrbrite" href="http://www.eventbrite.co.uk/event/2199330256" target="_blank"><strong>London Launch will be at Battersea Arts Centre from 6.15pm on Friday, 23rd November</strong></a>. This will be part of &#8216;Neon Friday&#8217;, a larger event including readings from Vacuum Days, a performance of Forced Entertainment&#8217;s The Coming Storm, and a reading of another of Tim Etchell&#8217;s works, Sight Is The Sense That Dying People Tend To Lose First. You can register for the book launch <a title="Vacuum Days London Launch on Eventbrite" href="http://www.eventbrite.co.uk/event/2199330256" target="_blank">via our Eventbrite page</a> and book tickets for the other Forced Entertainment performance <a title="Forced Entertainment's The Coming Storm at Battersea Arts Centre" href="http://www.bac.org.uk/whats-on/coming-storm/" target="_blank">from the BAC site</a>.</p>
<p>The <a title="Vacuum Days Sheffield book launch" href="http://www.eventbrite.co.uk/event/4767556891" target="_blank"><strong>Sheffield Launch will be at Site Gallery from 6.00pm on Tuesday, 4th December</strong></a>. There will be readings from the text, and the opportunity to buy signed copies at the Discount Launch price. You can register for the <a title="Vacuum Days Sheffield Book Launch on eventbrite" href="http://www.eventbrite.co.uk/event/4767556891" target="_blank">Sheffield book launch via our Eventbrite page</a>.</p>
<p>We look forward to seeing you there! In the meantime, here&#8217;s a shot of the inside of the book to whet your appetite:</p>
<p><a href="http://storythings.files.wordpress.com/2012/11/320194725268546918_576400.jpeg"><img class="aligncenter size-medium wp-image-507" title="320194725268546918_576400" alt="" src="http://storythings.files.wordpress.com/2012/11/320194725268546918_576400.jpeg?w=300&#038;h=300" height="300" width="300" /></a></p>
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